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October 7th, 2006
Events were held at 89 locations in 17 countries,
including
23 US states and 4 Canadian provinces
All
contents copyright 2004, 2005, 2006 About Comics
Interested in supplying food, drink,
or art supplies for 24 Hour Comics Day? Click
here
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For specific requests, please contact press@24hourcomics or call (805)
499-4091
24 HOUR COMICS DAY logo (no date):
24 HOUR COMICS DAY 2005 logo:
Talking points:
- The first 24 Hour Comics Day was April 24th, 2004.
- Over 500 cartoonists were at work in 57 event locations
for the 2004 festival, with an untold
number more celebrating at home.
- Over 800 cartoonists were at work in 70 event locations
for the 2005 festival, with an untold
number more celebrating at home.
- For 2006, we already have
more event locations signed up, with more signing on all
the time.
- 2004 event locations: US, Canada, and South Korea, with individual
particpants in other countries and on other continents.
- 2005: US, Canada, Thailand,
France, Germany, the Nethrlands and Serbia.
- Most of the participants are in their late
teens or
twenties, with a real mix of male and female participants.
- While most participants are amateurs, many pro cartoonists take part
as well. Past years have seen participation from such big-name folk
as former X-Men artist
Paul Smith, popular online cartoonist Scott Kurtz
(pvponline.com), and Tone Rodriguez (currently working on Conan).
Some were folks who want to be professional cartoonists. And many were
folks
just having
fun by trying it.
- You don't have to be a good artist to participate.
It's a lot of fun to do, even if you use stick figures
to tell your story.
- People do different styles of comics. In addition
to
the most common black-ink-on-white-paper drawings, we've had full
color painted comics, computer-drawn comics, photo comics, ones made
of pictures of posed action
figures, a series of painted stones with captions, and we
even had one guy who made a Daredevil superhero comic
by cutting pictures of Ben Affleck's head out of magazines
and pasting them onto stick figure bodies. In terms of
content, there's a lot of humor comics, some action,
some superhero, some sci-fi, and a lot of autobiography.
- The 24 hour comics challenge was created in 1990 by Scott McCloud,
leading comics theoretician and author of Understanding Comics and Reinventing
Comics.
- Between 1990 and 2004, people were doing 24 hour comics on their
own or in small gatherings for more than a decade. However, we
estimated that the number of people who have done them
roughly doubled on 2004's inaugural 24 Hour Comics
Day, and added a greater number to the list in 2005, with 2006 looking
to be bigger still.
- The 24 hour comics that were done before 24 Hour Comics Day was launched
tend to be much more downbeat and depressed than the ones done at 24
Hour Comics Day events. This is probably because people at the events
are working side by side and sharing the fun; working on a comic at
4:30 AM all alone can give one a lot of time to reflect on bleak thoughts.
- In both 2004 and 2005, the single biggest single location was in
Austin Books in Austin, Texas, with 40 cartoonists the first year and
70 the second. Due to a store layout situation, they've had to limit
themselves to 20-some this year, so the 2006 title is up for grabs.
- Cartoonists who are falling behind the clock often
do a
full-page shot (instead of a bunch of panels) in order to
try to catch up.
- Round about page 19, when cartoonists
are worried if they'll finish at all, their characters
sometimes fall into a cavern, turn out the lights, or get
lost in a snow storm, so that the cartoonist has a page
or two that is all-white or all-black with dialog balloons,
a cheap and obvious trick for catching up quickly.
For specific requests, please contact press@24hourcomics or call (805)
499-4091
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